#pragma once
#include "Wnd.h"
#include "Texture.h"

namespace mini
{
	namespace ui
	{
		class CImage : public CWnd
		{
		public:
			CImage();
			virtual ~CImage();
			void setTexture(CTexture* pTexture);

		private:
			CTexture*	mpTexture = nullptr;
		};
	}
}